Energy Quest / wall challenge — restored catalogue photograph — AI-expanded background
Hidden buttons / Timed team mission

Energy Quest.

FIND. COLLECT. UNLOCK.

Find hidden buttons, collect mission points and unlock the exit together.

THE MISSION OBJECTIVEUnlock
the exit.
CRAZYCUBE / ENERGY QUEST2–4 PLAYERS / 25–35 m² SCHEME REFERENCE

Teamwork

Challenge focus

2–4 players

Catalogue group-size reference

25–35 m²

Catalogue room-area reference

16-page catalogue · p11. Reference values for initial planning; final configuration is confirmed in the proposal.

A search with a shared objective

Every discovery
moves the mission.

Energy Quest combines finding hidden buttons with a timed team mission. Players follow on-screen instructions, search the room and collect points by completing the tasks. The group needs enough points to unlock the exit, so observation and communication connect the separate discoveries to one shared goal.

01

Follow the mission

Use the on-screen instructions to decide what to search for next.

FIND
02

Search the room

Locate hidden buttons through observation and shared discoveries.

COLLECT
03

Unlock the exit

Collect enough points within the timed team mission.

UNLOCK
From the first cue to the objective

Search together.
Reach the exit goal.

The screen provides the task instructions. Players locate the hidden buttons and collect points within the mission time. The catalogue links reaching a sufficient score with unlocking the exit; it does not publish a universal points threshold or session duration.

  1. 01

    Read the on-screen instructions.

    Read the on-screen task together before splitting the search. The instructions guide which hidden buttons the team should locate.

  2. 02

    Find the hidden task buttons.

    Find the buttons and collect task points. Share discoveries so teammates can coordinate the mission.

  3. 03

    Collect enough points to unlock the exit.

    Earn enough points to unlock the exit within the challenge. Confirm the supplied mission settings rather than assuming a fixed score or duration.

ENOUGH POINTS → EXIT UNLOCK

The mission is timed. The source specifies the objective, but does not give a universal score threshold or duration; these belong to the supplied mission settings.

Energy Quest room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Energy Quest room concept before discussing a site-specific configuration.

25–35 m²This scheme’s room-area reference
  • Colour-block activity walls
  • Long shared play zone
  • Multiple wall interaction positions

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Energy Quest.

The catalogue recommends 25–35 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Share the room plan and review the hidden-task locations with the team.

02

Keep the player route, entry/exit and screen instructions clear in the layout.

03

Confirm the mission timing, scoring and exit interaction in a demonstration.

Useful answers

Energy Quest questions.

What is the completion goal?

The catalogue describes collecting enough points during timed missions to unlock the exit.

Is the points threshold fixed?

The source does not give a universal threshold or duration. Confirm the installed mission settings with the team.

What room and group size are listed?

2–4 players in a recommended 25–35 m² room.

Bring Energy Quest
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.