Sensor targets / Hit-and-time ranking

Laser Shooting.

AIM. REGISTER. COMPARE.

Aim at sensor targets and score within the time limit.

Laser Shooting / first-person view — restored catalogue photograph
CATALOGUE VIEWPOINTStationary or moving targets, confirmed by package
CRAZYCUBE / LASER SHOOTING2–4 PLAYERS / 10–15 m² ROOM REFERENCE

Reaction

Challenge focus

2–4 players

Catalogue group-size reference

10–15 m²

Catalogue room-area reference

16-page catalogue · p15 (target-game description). Reference values for initial planning; final configuration is confirmed in the proposal.

A target hit / A sensor response

Aim at the target.
See the response.

Laser Shooting is a target game, separate from the Crazy Laser beam maze. Players use a laser gun to aim at stationary or moving targets. Sensors trigger light, sound or vibration feedback when a target is hit. The catalogue describes hitting as many targets as possible within a time limit, with ranking based on hits and completion time. Confirm the target types and feedback included in the actual package.

Laser Shooting gameplay illustration based on the supplied room concept
Gameplay illustration · based on the supplied room concept
FEEDBACK DESCRIBED IN THE CATALOGUE

Light

Sound

Vibration

Available feedback depends on the equipment package. Confirm which types are included in the proposed installation.

Laser Shooting uses a laser gun and sensor targets. Crazy Laser is the separate beam-navigation room.

RESULT FACTOR / 01

Hits.

Hit as many targets as possible within the game’s time limit.

RESULT FACTOR / 02

Completion time.

The catalogue uses hits and completion time for ranking.

Aim, then review.

A hit triggers sensor feedback, which may use light, sound or vibration depending on the equipment package. Hit as many targets as possible within the time limit. The catalogue ranks play using hits and completion time.

No fixed session duration, target count or ranking formula is stated here.

  1. 01

    Aim at the active target.

    Aim with the laser gun at the stationary or moving targets in the supplied game.

  2. 02

    Register hits and feedback.

    A hit triggers sensor feedback, which may use light, sound or vibration depending on the equipment package.

  3. 03

    Review hits and completion time.

    Hit as many targets as possible within the time limit. The catalogue ranks play using hits and completion time.

Laser Shooting room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Laser Shooting room concept before discussing a site-specific configuration.

10–15 m²This scheme’s room-area reference
  • Illuminated target walls
  • Shared aiming area
  • Screen-facing game presentation

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Laser Shooting.

The catalogue recommends 10–15 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm the supplied model and game/control package in a demonstration.

02

Review the equipment footprint, player clearance, access and movement space in the floor plan.

03

Ask for confirmed power, installation and operating requirements for the selected configuration.

Useful answers

Laser Shooting questions.

What is the core task?

Aim at sensor targets and score within the time limit.

What reference size is listed?

The catalogue lists 2–4 players and 10–15 m². Final equipment footprint and access are confirmed in the proposal.

What should I confirm before choosing this game?

Ask for a demonstration of the supplied model, the game/control configuration and the site requirements.

Bring Laser Shooting
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.