Football / Penalty kicks + free kicks

Ball Shooting.

A REAL KICK. A DIGITAL STADIUM.

Take football penalty and free-kick challenges into a digital stadium.

Ball Shooting / player — restored catalogue photograph
CATALOGUE VIEWPOINTPhysical football / Captured ball speed and angle
CRAZYCUBE / BALL SHOOTING2 PLAYERS / 20 m² ROOM REFERENCE

Action

Challenge focus

2 players

Catalogue group-size reference

20 m²

Catalogue room-area reference

16-page product catalogue · p15. Reference values for initial planning; final configuration is confirmed in the proposal.

Physical football / Two documented kick types

Put the ball
into the digital stadium.

Digital stadium imagery surrounds a physical football challenge. Players take penalty kicks and free kicks, with the catalogue describing capture and simulation of real ball speed and angle.

Gameplay relationship · schematic, not an equipment drawing
CATALOGUE MODE / 01

Penalty kicks

A penalty-kick football challenge described in the catalogue.

Explanation of the supplied catalogue; final controls and settings are demonstrated for the proposed model.

THE PHYSICAL INPUT

A real kick.

THE CAPTURED RESPONSE

Speed + angle.

The ball stays real.
The scene responds.

The ball remains the physical input. Speed and direction connect the kick to the digital football scene; available challenge settings belong to the supplied configuration.

No capture accuracy, measuring range or universal speed threshold is specified by this page. Request the supplied football system demonstration.

  1. 01

    Choose the challenge.

    Select a supplied penalty-kick or free-kick challenge and follow its instructions.

  2. 02

    Take your kick.

    Kick from the designated area towards the football target.

  3. 03

    Review the response.

    The digital presentation responds to the captured ball speed and angle.

Ball Shooting room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Ball Shooting room concept before discussing a site-specific configuration.

20 m²This scheme’s room-area reference
  • Football-themed target wall
  • Clear kicking area
  • Digital stadium presentation

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Ball Shooting.

The catalogue recommends 20 m² for 2 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm the kicking distance, target arrangement and ball containment around the 20 m² reference.

02

Review surface suitability and separation from public circulation.

03

Ask for the supplied ball-capture system, demonstration and operating instructions.

Useful answers

Ball Shooting questions.

Is this a basketball game?

No. The catalogue describes football, including penalty kicks and free kicks.

What controls the digital experience?

The catalogue describes real ball speed and angle as inputs. Confirm the supplied tracking equipment and calibration.

Are all modes included?

Penalty and free kicks are described, but the delivered mode set should be listed in the proposal.

Bring Ball Shooting
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.