Rotating obstacles
Moving obstacles create the physical challenge.
READ THE MOTION. REACH THE FINISH.
Navigate rotating obstacles and reach the finish light within the time limit.

Challenge focus
Catalogue group-size reference
Catalogue room-area reference
16-page product catalogue · p14. Reference values for initial planning; final configuration is confirmed in the proposal.
A timed physical challenge combines movement and anticipation. Players navigate the rotating obstacles, reach the final destination and extinguish the finish light to complete the task.
Moving obstacles create the physical challenge.
The task is completed within a set time.
Reach the final destination and extinguish the light.
The finish light is the documented completion action.
The rotating obstacle arrangement sets the route. Completion depends on reaching the endpoint and switching off its light within the stipulated time.
Understand the rotating obstacles and the endpoint before starting.
Navigate the obstacles within the game’s time limit.
Extinguish the light at the final destination to complete the challenge.
The source gives a time limit but does not publish its duration or the obstacle rotation speed.
CC / 02See the supplied Battle of Champions room concept before discussing a site-specific configuration.
The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.
Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026
The catalogue recommends 15 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Confirm obstacle movement envelopes and player clearances within the 15 m² reference.
Ask for the finish-light arrangement, operator controls and stopping procedure.
Review entry, exit and briefing space separately from the moving obstacle zone.
The catalogue identifies reaching the endpoint and extinguishing its light within the time limit.
The catalogue does not specify a speed. Ask for the operating settings and demonstration for your model.
No. It is a visual room concept; equipment clearances and controls must be reviewed for the site.

Compare rotating obstacles with retracting wall devices.
Explore the Game
Pair moving obstacles with balance-beam and swaying-disk timing.
Explore the Game
Add a careful crossing with a shared team restart rule.
Explore the GameShare your location, usable area and floor plan to start a product-specific discussion.
