Rotating obstacles / Finish-light objective

Battle of Champions.

READ THE MOTION. REACH THE FINISH.

Navigate rotating obstacles and reach the finish light within the time limit.

Battle of Champions room concept, complete isometric view
COMPLETE ROOM CONCEPTNavigate / reach / extinguish
CRAZYCUBE / BATTLE OF CHAMPIONS2–4 PLAYERS / 15 m² ROOM REFERENCE

Action

Challenge focus

2–4 players

Catalogue group-size reference

15 m²

Catalogue room-area reference

16-page product catalogue · p14. Reference values for initial planning; final configuration is confirmed in the proposal.

Anticipation / Movement / A timed endpoint

A moving route.
A clear destination.

A timed physical challenge combines movement and anticipation. Players navigate the rotating obstacles, reach the final destination and extinguish the finish light to complete the task.

Gameplay relationship · schematic, not an equipment drawing
01

Rotating obstacles

Moving obstacles create the physical challenge.

02

Timed completion

The task is completed within a set time.

03

Finish-light objective

Reach the final destination and extinguish the light.

AT THE FINAL DESTINATION

Reach it.
Switch it off.

The finish light is the documented completion action.

Read the route before moving.

The rotating obstacle arrangement sets the route. Completion depends on reaching the endpoint and switching off its light within the stipulated time.

  1. 01

    Read the route.

    Understand the rotating obstacles and the endpoint before starting.

  2. 02

    Move through the challenge.

    Navigate the obstacles within the game’s time limit.

  3. 03

    Reach the finish light.

    Extinguish the light at the final destination to complete the challenge.

The source gives a time limit but does not publish its duration or the obstacle rotation speed.

Battle of Champions room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Battle of Champions room concept before discussing a site-specific configuration.

15 m²This scheme’s room-area reference
  • Central rotating obstacle structure
  • Radial challenge paths
  • Perimeter enclosure

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Battle of Champions.

The catalogue recommends 15 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm obstacle movement envelopes and player clearances within the 15 m² reference.

02

Ask for the finish-light arrangement, operator controls and stopping procedure.

03

Review entry, exit and briefing space separately from the moving obstacle zone.

Useful answers

Battle of Champions questions.

How is the challenge completed?

The catalogue identifies reaching the endpoint and extinguishing its light within the time limit.

What obstacle speed is used?

The catalogue does not specify a speed. Ask for the operating settings and demonstration for your model.

Is the scheme an installation drawing?

No. It is a visual room concept; equipment clearances and controls must be reviewed for the site.

Bring Battle of Champions
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.