
Crazy Grid.
Avoid red, clear blue and use green as your safe zone.
- Reaction / Interactive floor
- Read. React. Move.
- A physical challenge. A shared experience.
Reaction
Challenge focus
2–8 players
Catalogue group-size reference
40–50 m²
Catalogue room-area reference
16-page catalogue · p16; 23-page catalogue · p8. Reference values for initial planning; final configuration is confirmed in the proposal.
Your feet.
The controller.
An LED floor becomes a changing route of decisions. Players read the colours under their feet, move to clear blue tiles and avoid red tiles, using green zones to regroup. It combines physical movement with a simple shared rule set: everyone can see the next cue, but coordinating the response is part of the challenge.
Red tiles must be avoided, blue tiles are stepped on and eliminated, and green tiles provide safe areas. Watch how the floor changes and plan the next move together. The catalogue reference is 2–8 players in a 40–50 m² room.

Read the floor.
Three colour cues. One shared challenge.
Select a colour to explore the gameplay.
Clear the blue tiles.
Move onto the blue tiles to clear them. React to the changing game cues and coordinate your movements with your team.
Blue / ClearHow to play.
Read the floor colours.
Avoid red and clear blue.
Coordinate the next move.
Read the floor.
Three colour cues. One shared challenge.
Select a colour to explore the gameplay.
Avoid the red tiles.
Read the floor and move around the red zones. Keep an eye on the changing colours as you find your next step.
Red / AvoidHow to play.
Read the floor colours.
Avoid red and clear blue.
Coordinate the next move.
Read the floor.
Three colour cues. One shared challenge.
Select a colour to explore the gameplay.
Clear the blue tiles.
Move onto the blue tiles to clear them. React to the changing game cues and coordinate your movements with your team.
Blue / ClearHow to play.
Read the floor colours.
Avoid red and clear blue.
Coordinate the next move.
Read the floor.
Three colour cues. One shared challenge.
Select a colour to explore the gameplay.
Green is your safe zone.
Use the green tiles as a safe zone. Read the next cue and get ready to move together.
Green / SafeHow to play.
Read the floor colours.
Avoid red and clear blue.
Coordinate the next move.
Plan for
Crazy Grid.
The catalogue recommends 40–50 m² for 2–8 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Use 40–50 m² as a catalogue room-area reference, then confirm the tile layout and movement space.
Locate the entrance, player briefing point and spectator/queue space without blocking the game floor.
Review floor condition, power, control equipment and installation needs in the project proposal.
Crazy Grid questions.
What do the three colours mean?
Avoid red tiles, step on and clear blue tiles, and use green tiles as safe zones.
How many people and how much space?
The catalogue recommends 2–8 players and a 40–50 m² room. Confirm the final equipment footprint and circulation in the project layout.
Is this the same floor system as Speed Runner?
No. Crazy Grid uses coloured LED tiles. Speed Runner uses visual tracking and projected game cues.

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Move from floor colour cues to team-based wall targets.
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Speed Runner
Offer a different floor experience using projected cues and visual tracking.
Explore the GameBring Crazy Grid
to your venue.
Tell us about your site and the experience you want to create.
