Photon Arena / team play — restored catalogue photograph
Light zones / Active group missions

Photon Arena.

READ THE LIGHT. MOVE AS ONE.

Capture light zones, occupy targets and move with your team’s mission.

CRAZYCUBE / PHOTON ARENA6–8 PLAYERS / 20–40 m² ROOM REFERENCE

Teamwork

Challenge focus

6–8 players

Catalogue group-size reference

20–40 m²

Catalogue room-area reference

16-page catalogue · p9. Reference values for initial planning; final configuration is confirmed in the proposal.

Several mission types / One connected group

Follow the light.
Move with the mission.

Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Photon Arena gameplay illustration based on the supplied room concept
Gameplay illustration · based on the supplied room concept
01 / EXPLANATION

Capture zones.

Capture the light zones directed by the selected mission. Read the active cues before committing to the next movement.

LIGHT / SOUND / REAL-TIME SCORING

The room responds.
The group reacts.

01

Read the cues

Changing light zones make the current mission visible.

02

Coordinate the group

Move, chase, dodge or occupy targets according to the mission.

03

Review the feedback

Sound, light and real-time scoring connect actions to results.

From briefing to result.

The arena supports different mission types described in the catalogue. The task may involve a light zone, an occupied target or movement around other players; sound and light feedback guide the response. The catalogue recommends 6–8 players and 20–40 m².

01

Bring the group into the arena and understand the mission being played. The catalogue describes multiple modes, rather than one universal objective.

02

Follow the active light zones or targets. Move, chase or dodge where the mission calls for it while communicating with teammates.

03

Use the real-time game feedback to review the group result. Ask for a demonstration of the modes supplied with your proposed configuration.

Photon Arena room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Photon Arena room concept before discussing a site-specific configuration.

20–40 m²This scheme’s room-area reference
  • Coloured circular floor cues
  • Open group play area
  • Wall-mounted game presentation

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Photon Arena.

The catalogue recommends 20–40 m² for 6–8 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Review clear movement space against the chosen light-zone missions.

02

Plan the briefing, entry and exit around a 6–8-player group.

03

Confirm the supplied modes, scoring display, lighting and audio configuration in a demonstration.

Useful answers

Photon Arena questions.

What tasks are described?

Capturing light zones, occupying targets, chasing, dodging and cooperating with teammates. Exact mode availability should be confirmed for the supplied system.

What group size is recommended?

6–8 players, with a catalogue reference room area of 20–40 m².

What makes this different from Memory Maze?

Photon Arena combines wider movement and light-zone missions. Memory Maze focuses on locating and clearing target-colour wall buttons.

Bring Photon Arena
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.