
Crazy Laser.
FIND THE ROUTE THROUGH.
Navigate laser beams; add wall-target shooting in Advanced mode.
Action
Challenge focus
2–4 players
Catalogue group-size reference
3 m wide
Catalogue room width
16-page catalogue · p16; 23-page catalogue · p18. Reference values for initial planning; final configuration is confirmed in the proposal.
One beam-filled room.
Two ways through.
Crazy Laser turns a room of beams into a route-planning challenge. Players look ahead, duck and step around the lasers as they make their way through. The catalogue describes two distinct modes: reaching the exit within a time limit, and a more involved challenge that also includes shooting wall targets.
Basic / Reach the exit
Dodge the beams and reach the exit within the time limit.
Explanation of the supplied catalogue; final controls and settings are demonstrated for the proposed model.
One beam-filled room.
Two ways through.
Crazy Laser turns a room of beams into a route-planning challenge. Players look ahead, duck and step around the lasers as they make their way through. The catalogue describes two distinct modes: reaching the exit within a time limit, and a more involved challenge that also includes shooting wall targets.
Basic / Reach the exit
Dodge the beams and reach the exit within the time limit.
Explanation of the supplied catalogue; final controls and settings are demonstrated for the proposed model.
One beam-filled room.
Two ways through.
Crazy Laser turns a room of beams into a route-planning challenge. Players look ahead, duck and step around the lasers as they make their way through. The catalogue describes two distinct modes: reaching the exit within a time limit, and a more involved challenge that also includes shooting wall targets.
Advanced / Navigate + aim
Evade beams and precisely shoot wall targets to defuse in-game bombs.
Explanation of the supplied catalogue; final controls and settings are demonstrated for the proposed model.
Plan the route.
Control the movement.
Basic mode asks players to dodge the beams and reach the exit before time runs out. Advanced mode combines evasion with precise shots at wall targets to defuse in-game bombs. The catalogue gives a 3 m reference width, not a complete room area.
The published 3 m value is a room-width reference. It is not 3 m² and does not define the complete room length, height or layout.
- 01
Choose the challenge mode.
Confirm the selected mode and its goal before entering. Basic and Advanced do not use the same task list.
- 02
Navigate the beams and targets.
Duck and step around the beams as you work through the room. In Advanced mode, also aim at the wall targets described in the catalogue.
- 03
Complete the mode objective.
Reach the exit within the Basic-mode time limit, or complete the Advanced-mode target tasks. Installed scoring and penalties need to be confirmed with the supplied version.
Read the room.
See the arrangement.
The extra catalogue view shows the beam-room arrangement. Actual entry, exit, beam settings and target equipment belong to the proposed model.

Plan for
Crazy Laser.
The catalogue lists a 3 m wide reference width for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Start with the 3 m catalogue width and ask the team to confirm length, equipment layout and clearance.
Review entrance, exit and the player movement route for the proposed mode.
Confirm whether the supplied package includes Basic, Advanced and wall-target equipment.
Crazy Laser questions.
What is the difference between Basic and Advanced?
Basic: avoid beams and reach the exit within the time limit. Advanced: avoid beams and shoot wall targets to defuse in-game bombs.
Does 3 m mean 3 m²?
No. The catalogue states a 3 m room width. It does not provide a complete floor area or room length.
Is this the same as Laser Shooting?
No. Crazy Laser is a beam-navigation challenge. Laser Shooting is a separate hit-and-score target game.

Laser Shooting
Offer aiming-focused play alongside beam navigation.
Explore the Game
Crazy Grid
Combine route decisions with a different floor-based reaction challenge.
Explore the Game
Energy Quest
Add another mission with a time-based team objective.
Explore the GameBring Crazy Laser
to your venue.
Share your location, usable area and floor plan to start a product-specific discussion.
