Body-operated buttons / Balance + reaction

Crazy Control.

BECOME THE CONTROL.

Keep your balance and use your body to control mini-games.

Crazy Control / team — restored catalogue photograph
CATALOGUE VIEWPOINTPhysical control platform / Digital mini-games
CRAZYCUBE / CRAZY CONTROL2–4 PLAYERS / 5 m² ROOM REFERENCE

Balance

Challenge focus

2–4 players

Catalogue group-size reference

5 m²

Catalogue room-area reference

16-page catalogue · p13; 23-page catalogue · p9. Reference values for initial planning; final configuration is confirmed in the proposal.

Physical input / Digital response

Balance your body.
Operate the buttons.

Crazy Control connects a physical control platform with familiar digital mini-games. Players maintain balance while using body movement to operate buttons. The catalogue gives Tetris and Pac-Man as examples of the game content, combining quick observation and coordinated movement in a compact installation. The listed area is a room reference; access, clearance and the supplied control interface still need review.

Gameplay relationship · schematic, not an equipment drawing
BODY MOVEMENT

Move with control.

Maintain balance on the physical platform.

BUTTON ACTIVATION

Movement becomes input.

Use your body to activate the platform buttons.

MINI-GAME RESPONSE

Follow the selected game.

The supplied content defines the objective and control mapping.

Classic examples.
Physical participation.

Maintain balance while using your body to activate the game buttons. Follow the selected mini-game objective. Ask for a demonstration of the content supplied with your model.

Tetris

A mini-game example named in the catalogue.

Pac-Man

Another catalogue example of digital content.

These are source-listed examples. Confirm the game content, licensing and controls included in the proposed package; they are not a complete available-game list.

  1. 01

    Stand on the control platform.

    Enter the control platform following the supplied instructions and understand the control layout.

  2. 02

    Use body movement to operate buttons.

    Maintain balance while using your body to activate the game buttons.

  3. 03

    Follow the selected mini-game.

    Follow the selected mini-game objective. Ask for a demonstration of the content supplied with your model.

Crazy Control room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Crazy Control room concept before discussing a site-specific configuration.

5 m²This scheme’s room-area reference
  • Compact control platform
  • Screen-facing player positions
  • Illuminated direction cues

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Crazy Control.

The catalogue recommends 5 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm the supplied model and game/control package in a demonstration.

02

Review the equipment footprint, player clearance, access and movement space in the floor plan.

03

Ask for confirmed power, installation and operating requirements for the selected configuration.

Useful answers

Crazy Control questions.

What is the core task?

Keep your balance and use your body to control mini-games.

What reference size is listed?

The catalogue lists 2–4 players and 5 m². Final equipment footprint and access are confirmed in the proposal.

What should I confirm before choosing this game?

Ask for a demonstration of the supplied model, the game/control configuration and the site requirements.

Bring Crazy Control
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.