Follow the mission
Use the on-screen instructions to decide what to search for next.
FIND
FIND. COLLECT. UNLOCK.
Find hidden buttons, collect mission points and unlock the exit together.
Challenge focus
Catalogue group-size reference
Catalogue room-area reference
16-page catalogue · p11. Reference values for initial planning; final configuration is confirmed in the proposal.
Energy Quest combines finding hidden buttons with a timed team mission. Players follow on-screen instructions, search the room and collect points by completing the tasks. The group needs enough points to unlock the exit, so observation and communication connect the separate discoveries to one shared goal.
Use the on-screen instructions to decide what to search for next.
FINDLocate hidden buttons through observation and shared discoveries.
COLLECTCollect enough points within the timed team mission.
UNLOCKThe screen provides the task instructions. Players locate the hidden buttons and collect points within the mission time. The catalogue links reaching a sufficient score with unlocking the exit; it does not publish a universal points threshold or session duration.
Read the on-screen task together before splitting the search. The instructions guide which hidden buttons the team should locate.
Find the buttons and collect task points. Share discoveries so teammates can coordinate the mission.
Earn enough points to unlock the exit within the challenge. Confirm the supplied mission settings rather than assuming a fixed score or duration.
The mission is timed. The source specifies the objective, but does not give a universal score threshold or duration; these belong to the supplied mission settings.
CC / 14See the supplied Energy Quest room concept before discussing a site-specific configuration.
The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.
Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026
The catalogue recommends 25–35 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Share the room plan and review the hidden-task locations with the team.
Keep the player route, entry/exit and screen instructions clear in the layout.
Confirm the mission timing, scoring and exit interaction in a demonstration.
The catalogue describes collecting enough points during timed missions to unlock the exit.
The source does not give a universal threshold or duration. Confirm the installed mission settings with the team.
2–4 players in a recommended 25–35 m² room.

Pair hidden-button missions with visible colour-target teamwork.
Explore the Game
Add a route-based challenge with a different exit objective.
Explore the Game
Include another team task linking decisions to physical progress.
Explore the GameShare your location, usable area and floor plan to start a product-specific discussion.
