Mini version / Physical + digital tasks

Ninja Dojo.

PHYSICAL SKILL. DIGITAL FEEDBACK.

Combine physical skill tasks with digital controls and feedback.

Ninja Dojo / player — restored catalogue photograph
CATALOGUE VIEWPOINTStrength × skill × activity feedback
CRAZYCUBE / NINJA DOJO2–4 PLAYERS / 20 m² ROOM REFERENCE

Action

Challenge focus

2–4 players

Catalogue group-size reference

20 m²

Catalogue room-area reference

16-page catalogue · p15 (mini version). Reference values for initial planning; final configuration is confirmed in the proposal.

Mini Ninja Dojo / A hybrid equipment mix

Physical effort.
A digital connection.

The mini Ninja Dojo described in the catalogue combines digital equipment with non-powered physical devices. Smart controls and real-time data feedback accompany tasks that challenge physical strength and skill. The equipment arrangement is important to the experience: request the proposed obstacle and control list before deciding how it fits the venue. The source recommends 2–4 players and a 20 m² room reference.

NON-POWERED DEVICES

Apply your
strength and skill.

The physical devices provide the activity tasks.

DIGITAL EQUIPMENT

Follow controls.
Read feedback.

Smart controls and real-time activity feedback accompany the challenge.

From instruction to objective

The route matters.
The equipment defines it.

Take on the physical strength and skill tasks using the non-powered elements. Use the digital controls and real-time feedback described in the catalogue. Confirm the task sequence and scoring for the proposed version.

ASK FOR THE PROPOSED VERSION
  • Physical device and obstacle list
  • Task sequence and player positions
  • Digital controls and feedback demonstration

The catalogue describes the mini version. The exact obstacle order, scoring and supplied control system need confirmation; the photograph does not establish an entire course.

  1. 01

    Review the proposed route.

    Understand the route and operating instructions for the specific devices supplied.

  2. 02

    Take the physical skill tasks.

    Take on the physical strength and skill tasks using the non-powered elements.

  3. 03

    Use the digital feedback.

    Use the digital controls and real-time feedback described in the catalogue. Confirm the task sequence and scoring for the proposed version.

Ninja Dojo room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Ninja Dojo room concept before discussing a site-specific configuration.

20 m²This scheme’s room-area reference
  • Mixed physical challenge elements
  • Raised and suspended obstacles
  • Compact enclosed course

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Ninja Dojo.

The catalogue recommends 20 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm the supplied model and game/control package in a demonstration.

02

Review the equipment footprint, player clearance, access and movement space in the floor plan.

03

Ask for confirmed power, installation and operating requirements for the selected configuration.

Useful answers

Ninja Dojo questions.

What is the core task?

Combine physical skill tasks with digital controls and feedback.

What reference size is listed?

The catalogue lists 2–4 players and 20 m². Final equipment footprint and access are confirmed in the proposal.

What should I confirm before choosing this game?

Ask for a demonstration of the supplied model, the game/control configuration and the site requirements.

Bring Ninja Dojo
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.