Read the cues
Changing light zones make the current mission visible.

READ THE LIGHT. MOVE AS ONE.
Capture light zones, occupy targets and move with your team’s mission.
Challenge focus
Catalogue group-size reference
Catalogue room-area reference
16-page catalogue · p9. Reference values for initial planning; final configuration is confirmed in the proposal.
Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Capture the light zones directed by the selected mission. Read the active cues before committing to the next movement.
Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Capture the light zones directed by the selected mission. Read the active cues before committing to the next movement.
Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Some missions ask players to occupy targets. The supplied mission defines which targets matter and how the group responds.
Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Chasing, dodging and communication bring other players into the task. The audiovisual feedback connects movement to the current mission.
Photon Arena combines light-zone missions with active group competition. Players move around the arena to capture light zones, occupy targets, chase, dodge and cooperate. Real-time scoring and changing audiovisual cues connect the physical actions to the game, making the group part of one shared experience.

Changing light zones make the current mission visible.
Move, chase, dodge or occupy targets according to the mission.
Sound, light and real-time scoring connect actions to results.
The arena supports different mission types described in the catalogue. The task may involve a light zone, an occupied target or movement around other players; sound and light feedback guide the response. The catalogue recommends 6–8 players and 20–40 m².
Bring the group into the arena and understand the mission being played. The catalogue describes multiple modes, rather than one universal objective.
Follow the active light zones or targets. Move, chase or dodge where the mission calls for it while communicating with teammates.
Use the real-time game feedback to review the group result. Ask for a demonstration of the modes supplied with your proposed configuration.
CC / 19See the supplied Photon Arena room concept before discussing a site-specific configuration.
The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.
Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026
The catalogue recommends 20–40 m² for 6–8 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Review clear movement space against the chosen light-zone missions.
Plan the briefing, entry and exit around a 6–8-player group.
Confirm the supplied modes, scoring display, lighting and audio configuration in a demonstration.
Capturing light zones, occupying targets, chasing, dodging and cooperating with teammates. Exact mode availability should be confirmed for the supplied system.
6–8 players, with a catalogue reference room area of 20–40 m².
Photon Arena combines wider movement and light-zone missions. Memory Maze focuses on locating and clearing target-colour wall buttons.

Pair arena movement with colour-target team play.
Explore the Game
Add a slower challenge based on group balance.
Explore the Game
Combine moving light-zone missions with LED floor reactions.
Explore the GameShare your location, usable area and floor plan to start a product-specific discussion.
