
Speed Runner.
Run. Jump. Become the controller. Visual tracking translates movement into game instructions, with dynamic audiovisual feedback.
- Run
- Jump
- Become the controller
SEE THE GAME IN ACTION.
A projected play area that responds to running and jumping.

HOW TO PLAY.
Simple movement. Dynamic feedback.
STEP INTO THE ROOM
Gather your group in the open projected play area.
FOLLOW THE GAME
Run and jump in response to the game’s visual instructions.
SEE YOUR MOVEMENT RESPOND
Visual tracking turns physical actions into game controls.
RUN. JUMP. REACT.
YOUR MOVEMENT.
THE CONTROLLER.
Speed Runner uses visual tracking to convert running and jumping into game instructions. The pace of the game drives dynamic feedback and an immersive audiovisual experience.
Visual tracking
Physical actions become game input.
Dynamic feedback
The experience responds to movement.
Sound + visuals
Audio and visual effects support the play.

INSIDE THE EXPERIENCE.
Movement
The game uses running and jumping rather than a handheld controller.
Group play
The recommended group size brings several players into one active room.
Immersive feedback
The projected play area and audiovisual environment work together.
CC / 25Inside
the layout.
See the supplied Speed Runner room concept before discussing a site-specific configuration.
- Projected floor cues
- Open movement area
- Wall-mounted game display
The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.
Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026
Plan for
Speed Runner.
The catalogue recommends 20–30 m² for 3–6 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.
Confirm the projection and tracking layout for the actual room.
Review floor, ceiling, ambient light and player movement space with the supplier.
Keep entry, queueing and spectators outside the active tracking area.
Questions before you start.
Is the floor made of LED tiles?
Speed Runner uses visual tracking and projected game cues. Crazy Grid is the separate coloured LED-floor game.
How many people can play?
The product catalogue recommends 3–6 players.
How much room should we plan for?
The catalogue recommends a room area of 20–30 m². Final layout and site requirements are reviewed with the team.
Do players need to wear equipment?
No equipment is needed to control Speed Runner gameplay through movement.
BRING SPEED RUNNER
TO YOUR VENUE.
Share your country, available space and interest in the game.



