Head-to-head line clearing

Tetris.

YOUR CLEAR LINE. THEIR NEW PROBLEM.

Clear lines and send garbage rows to your opponent.

Tetris / player — restored catalogue photograph
CATALOGUE VIEWPOINTLine clear → opponent garbage row
CRAZYCUBE / TETRIS2–4 PLAYERS / 15–20 m² ROOM REFERENCE

Logic

Challenge focus

2–4 players

Catalogue group-size reference

15–20 m²

Catalogue room-area reference

16-page catalogue · p13 (game rules). Reference values for initial planning; final configuration is confirmed in the proposal.

The competitive rule / One line becomes pressure

Clear your line.
Change their stack.

A physical interactive installation brings competitive line-clearing into the game mix. The 16-page catalogue describes a head-to-head rule: clearing a line sends a grey garbage row to the opponent. Players try to keep the blocks from stacking to the top, and the last player remaining wins. The exact control interface and configuration need to be demonstrated for the proposed installation.

YOUR SIDE

One completed line.

Arrange blocks through the supplied control interface and clear a line.

1 LINE
1 GREY ROW
Catalogue rule relationship
OPPONENT SIDE

One new garbage row.

Each cleared line sends a grey row to the opponent.

Illustrative boards explain the rule; this is not playable Tetris or the equipment’s actual screen.

From instruction to objective

Keep the stack
below the top.

Each line cleared sends one grey garbage row to the opponent, according to the catalogue. The challenge ends when blocks stack to the top. The last player remaining wins.

THE END CONDITION

Blocks reach the top.

The last player remaining wins. Confirm the control interface and player arrangement for the installation.

  1. 01

    Arrange and clear the lines.

    Follow the supplied interface to arrange the blocks and clear a line. Confirm how players control the installation.

  2. 02

    Send a garbage row.

    Each line cleared sends one grey garbage row to the opponent, according to the catalogue.

  3. 03

    Keep the stack below the top.

    The challenge ends when blocks stack to the top. The last player remaining wins.

Tetris room concept, complete isometric view
The room / Complete concept view

Inside
the layout.

See the supplied Tetris room concept before discussing a site-specific configuration.

15–20 m²This scheme’s room-area reference
  • Screen-based game presentation
  • Player control platforms
  • Geometric illuminated walls

The concept shows the room arrangement. Final length, width, height, equipment clearances and access depend on the supplied model and your site.

Supplied CrazyCube room concept collection · October 2026 · v1 · October 2026

From game to layout

Plan for
Tetris.

The catalogue recommends 15–20 m² for 2–4 players. A room reference is a starting point; equipment footprint, access and circulation need a site-specific layout.

01

Confirm the supplied model and game/control package in a demonstration.

02

Review the equipment footprint, player clearance, access and movement space in the floor plan.

03

Ask for confirmed power, installation and operating requirements for the selected configuration.

Useful answers

Tetris questions.

What is the core task?

Clear lines and send garbage rows to your opponent.

What reference size is listed?

The catalogue lists 2–4 players and 15–20 m². Final equipment footprint and access are confirmed in the proposal.

What should I confirm before choosing this game?

Ask for a demonstration of the supplied model, the game/control configuration and the site requirements.

Bring Tetris
to your venue.

Share your location, usable area and floor plan to start a product-specific discussion.