
CrazyCube around the world.
A catalogue project overview and concept examples for different venue settings.
- Different spaces
- Different audiences
- One modular concept




CANADA
Toronto challenge venue
A city-centre venue combining arcade entertainment on the first floor with CrazyCube challenges on the second.
The catalogue describes approximately 300 m² and eight game types. After the challenges, players can check their scores, rankings and performance.

UNITED KINGDOM
Futuristic rooms. Connected competition.
A concept example combining arcade and challenge-room experiences in a futuristic entertainment environment.
Visitors can explore different physical challenges, compete with friends and view scores and rankings. Multiple rooms bring different ways to play into one visit.

CHINA
Challenge rooms in everyday destinations.
This concept example explores active challenge rooms in a modern shopping-mall setting.
Interactive games, digital systems and social areas create an experience for families, friends and young players before, during and after the challenges.
THREE CONTEXTS.
DIFFERENT PRIORITIES.
Use the setting as a starting point for your own venue planning.
CITY-CENTRE VENUE
Consider how arcade entertainment and challenge games form a connected visit across different areas or floors.
ARCADE + CHALLENGE
Explore how multiple experiences share one destination, with different skills and room types.
SHOPPING CENTRE
Consider the entrance, retail setting and shared social spaces around the challenge experience.
TAKE THE
IDEAS.
MAKE THEM
YOUR OWN.
Start with the setting
Your location and venue type shape the planning questions. Understand the site before choosing the game mix.
Balance the game mix
Bring different skills and experiences together. Consider your audience and how each challenge fits the space.
Connect the visit
Think about arrival, play, shared spaces and results together. The experience extends beyond one room.

YOUR SPACE.
YOUR VERSION.
These venue contexts can inspire your project. They are not a fixed plan to copy: the layout and selected games need to be discussed around your own site.
Questions before you start.
Can I adapt a venue idea to my own space?
Use the catalogue project and concept examples as inspiration. The game mix and layout are planned around your site and intended audience.
Can the concept be added to an existing FEC?
Discuss the available space and how challenge rooms could complement your current attractions.
What information helps start the discussion?
Country, approximate area, venue type, floor plan if available and target opening.
Stories and concepts.
Toronto has a written project description in the supplied catalogue. The UK and China sections are venue-concept examples; they are not verified installation records.
How to read these pages.
- Catalogue project: source-backed facts are identified.
- Concept example: a possible venue setting.
- Restored product photo: shows catalogue equipment, not proof of a case location.
Ask the team for current project records relevant to your proposed venue.
Request Project ReferencesBRING CRAZYCUBE
TO YOUR MARKET.
Share your venue context and project goals. Let’s explore a suitable direction.
