Control-system testing — restored catalogue photograph — AI-expanded background

One system. Every challenge.

Connect player identity, game activity and score lookup through Operations, Membership, Wristband and Central Control.

  • Operations
  • Membership
  • Wristband
  • Central Control

A CONNECTED PLAYER JOURNEY.

From identification to a record of the experience.

Identify

A wristband links player identity with the game experience.

Play

Players take on challenges across the selected game mix.

Check scores

Review results and rankings after the games.

Return

Member records bring activity history and achievements together.

FOUR CONNECTED MODULES.

A system built around the venue and player experience.

OPERATIONS

Manage games, players and game content in one place. Consider the connected experience as part of everyday venue operation.

MEMBERSHIP

Bring player profiles, activity history and achievements together. Help players review their experience across games and visits.

WRISTBAND

Link identity, points and gameplay through one wearable identifier. Connect the player with the activity they take part in.

CENTRAL CONTROL

Bring connected game activity together for venue operation. Discuss the configuration around your selected game mix.

How the experience links together

IDENTITY. GAMEPLAY. RESULTS.

The catalogue describes four connected systems. Wristbands link identity, points and gameplay so that activity can become part of one player experience.

Wristband identity

Connect the player.

Challenge rooms

Take part in games.

Scores & rankings

Review the results.

Member history

Keep the experience connected.

Round light targets / supporting photo — restored catalogue photograph
Two views of one experience

FOR PLAYERS.
FOR OPERATORS.

Player experience

Find scores, compare rankings and review achievements. A connected record brings different challenges into one experience.

Venue operation

Organise the game experience, review game activity and manage available content. Exact configuration is discussed for the project.

KEEP THE
EXPERIENCE
EVOLVING.

Game content

Discuss available updates and game content for your mix.

Music & gameplay

Explore music configuration and gameplay customisation.

Member achievements

Bring activity history and achievements into the experience.

Interface direction

A CLEAR VIEW
OF THE EXPERIENCE.

The interface brings player and game information into an understandable view. Functions and configuration are reviewed around your venue project.

This preview illustrates information groups, rather than a final software screen.

CrazyCubeSystem preview

Membership brings player identity and profiles into one connected experience.

Illustrative interface concept.

Useful answers

Questions before you start.

What does the wristband connect?

The product catalogue describes wristbands linking identity, points and gameplay.

Can players see scores and rankings?

Score and ranking lookup are part of the connected player experience described in the catalogue.

What are the four modules?

Operations, Membership, Wristband and Central Control.

Can game content be customised?

The catalogue describes gameplay customisation and content updates. Discuss exact options for your selected game mix.

From the supplied catalogue

Tap. Play.
Review.

The brochure illustrates wristband identification, score lookup and membership screens. These are catalogue illustrations, rather than verified screenshots of a current deployed software version.

Catalogue illustration: wristband reader and score lookup
Wristband reader + score lookup · Catalogue p5 illustration.
Catalogue illustration: membership and ranking interfaces
Membership + ranking interfaces · Catalogue p5 illustration.

Identify the player

The brochure shows tapping a wristband at a reader to connect player identity.

Look up results

The score lookup illustration shows player results and a leaderboard.

Connect the record

Membership illustrations show profiles, game activity and achievement information.

Room and system / Planning together

Physical space.
Digital connection.

Movement and control-platform rooms need their equipment and system configuration discussed together. These room views illustrate arrangements; the supplied sensing, displays, network and control requirements belong in the technical proposal.

Confirm before configuration

Define your
system package.

Ask for a demonstration and itemised configuration of the system supplied for your venue.

AreaDescribed in the catalogueConfirm in your proposal
Player identificationWristband or team-card participation.Reader/wristband quantity, included hardware and compatible games.
Results + membershipScores, rankings, profiles and achievements.Actual screens, languages, game history and access permissions.
Venue operationOperations and central-control modules.Included functions, connectivity, installation and staff training.
Game updatesThe brochure mentions monthly updates and customisation.Supported titles, update availability, installation method, service frequency and any fees.

The brochure’s update statement is not a universal service guarantee. The agreed supply and support schedule defines what is included.

CONNECT THE EXPERIENCE
IN YOUR VENUE.

Tell us about your planned game mix and operating needs.