

Choose your challenge.
Explore the 30+ product range. Find the right mix of movement, reaction, memory and teamwork.
Find your kind of play.
Three different ways to bring a group into the challenge.
A challenge for every mix.
Browse 30 individual profiles. Filter by skill or search a game name.
Explore the games
Showing 9 of 30 games
01Crazy Grid
Avoid red, clear blue and use green as your safe zone.
2–8 players · 40–50 m²
02Photon Arena
Capture light zones, occupy targets and move with your team’s mission.
6–8 players · 20–40 m²
03Crazy Shots
Throw soft balls to reveal symbols, find matching pairs and clear them.
2–4 players · 20–30 m²
04Crazy Laser
Navigate laser beams; add wall-target shooting in Advanced mode.
2–4 players · 3 m wide
05Memory Maze
Find and clear target colours, together or in three-team PK.
2–6 players · 25–30 m²
06Energy Quest
Find hidden buttons, collect mission points and unlock the exit together.
2–4 players · 25–35 m²
07Cube Crossing
Match your pose to openings in a virtual wall.
2 players · Confirm configuration
08Slab Cliff
Answer correctly to stop the tilt and progress together on a rising platform.
3–5 players · 20–30 m²
09Disk Balance Challenge
Coordinate on a large pivoting platform.
3–6 players · 20–30 m²
10FeaturedSpeed Runner
Run and jump on a tracked projected floor.
3–6 players · 20–30 m²
11Space Comet
Read the falling light and press the task target in time.
2–4 players · 10–15 m²
12Tetris
Clear lines and send garbage rows to your opponent.
2–4 players · 15–20 m²
13Crazy Control
Keep your balance and use your body to control mini-games.
2–4 players · 5 m²
14Crazy Arena
Real players interact together in a virtual 3D space.
2–8 players · 40–50 m²
15Laser Shooting
Aim at sensor targets and score within the time limit.
2–4 players · 10–15 m²
16Ninja Dojo
Combine physical skill tasks with digital controls and feedback.
2–4 players · 20 m²
17Ball Shooting
Take football penalty and free-kick challenges into a digital stadium.
2 players · 20 m²
18Battle of Champions
Navigate rotating obstacles and reach the finish light within the time limit.
2–4 players · 15 m²
19Body Challenge
Find the route through an arm-hanging maze without falling.
2–4 players · 10 m²
20Crazy Labyrinth
Tilt a shared platform to guide a red ball into the target hole.
2–4 players · 10 m²
21Crazy Punch
Time your throws to put balls into a rotating target.
2–4 players · Confirm rotating-target configuration
22Crossing the Bridge
Cross a balance beam while avoiding the swaying disk.
2–4 players · 10 m²
23Floating Bridge Challenge
Answer correctly to advance along a floating bridge.
3 players · 20–30 m²
24Knock Out
Read the rhythm of retracting obstacles to reach the endpoint.
2–4 players · 15 m²
25Restricted Zone
Traverse the challenge without touching the restricted ground.
2–4 players · 10–15 m²
26Rope Arena
Traverse the red-rope route together without contact.
2–4 players · 20–30 m²
27Wheels of Fortune
Choose the right quiz answer to remain on the platform.
4–6 players · 20 m²
28Crazy Asylum
Climb, crawl and explore a padded maze. Find the exit before time runs out.
6 players · 30–40 m²
29Cliff Escape
Answer correctly to stop the pushing pillars. Match your pose to the gaps and stay in the challenge.
8 players · 20–30 m²
30Speed Abyss
Combine your team’s judgement with your own instincts. Choose the right answer to avoid the abyss outcome.
3 players · 30–40 m²
Start with these games, or open the complete library.
See the space.
Plan the possibility.
Explore complete room views alongside the catalogue game profiles. Scheme areas are references, not equipment dimensions or a finished venue layout.
Area ranges appear in every band they overlap. Shared circulation, reception and waiting areas are planned separately.

CC / 02Battle of Champions
Navigate rotating obstacles and reach the finish light within the time limit.
CC / 03
CC / 04Cliff Escape
Answer correctly to stop the pushing pillars. Match your pose to the gaps and stay in the challenge.
CC / 05
CC / 06Crazy Asylum
Climb, crawl and explore a padded maze. Find the exit before time runs out.
CC / 07
CC / 08
CC / 09
CC / 10Crazy Shots
Throw soft balls to reveal symbols, find matching pairs and clear them.
CC / 11
CC / 12
CC / 13
CC / 14Energy Quest
Find hidden buttons, collect mission points and unlock the exit together.
CC / 15
CC / 16
CC / 17
CC / 18
CC / 19Photon Arena
Capture light zones, occupy targets and move with your team’s mission.
CC / 20
CC / 21
CC / 22Slab Cliff
Answer correctly to stop the tilt and progress together on a rising platform.
CC / 23
CC / 24Speed Abyss
Combine your team’s judgement with your own instincts. Choose the right answer to avoid the abyss outcome.
CC / 25
CC / 26
CC / 27Browse the first room concepts, or open the full collection.
Cliff Escape, Crazy Asylum and Speed Abyss now include catalogue-based gameplay profiles alongside their supplied room concepts. Confirm the final equipment and operating configuration. Crazy Grid, Memory Maze and Crazy Laser retain their catalogue photographs; no matching room render was supplied.
Compare the practical details.
Players, room references and core experiences for initial planning.
| Game | Players | Room reference | Core experience |
|---|---|---|---|
| Crazy Grid | 2–8 | 40–50 m²Catalogue room-area reference | Avoid red, clear blue and use green as your safe zone. |
| Photon Arena | 6–8 | 20–40 m²Catalogue room-area reference | Capture light zones, occupy targets and move with your team’s mission. |
| Crazy Shots | 2–4 | 20–30 m²Catalogue room-area reference | Throw soft balls to reveal symbols, find matching pairs and clear them. |
| Crazy Laser | 2–4 | 3 m wideCatalogue room width | Navigate laser beams; add wall-target shooting in Advanced mode. |
| Memory Maze | 2–6 | 25–30 m²Catalogue room-area reference | Find and clear target colours, together or in three-team PK. |
| Energy Quest | 2–4 | 25–35 m²Catalogue room-area reference | Find hidden buttons, collect mission points and unlock the exit together. |
| Cube Crossing | 2 | Confirm configurationRoom area · needs confirmation | Match your pose to openings in a virtual wall. |
| Slab Cliff | 3–5 | 20–30 m²Catalogue room-area reference | Answer correctly to stop the tilt and progress together on a rising platform. |
| Disk Balance Challenge | 3–6 | 20–30 m²Catalogue room-area reference | Coordinate on a large pivoting platform. |
| Speed Runner | 3–6 | 20–30 m²Catalogue room-area reference | Run and jump on a tracked projected floor. |
| Space Comet | 2–4 | 10–15 m²Catalogue room-area reference | Read the falling light and press the task target in time. |
| Tetris | 2–4 | 15–20 m²Catalogue room-area reference | Clear lines and send garbage rows to your opponent. |
| Crazy Control | 2–4 | 5 m²Catalogue room-area reference | Keep your balance and use your body to control mini-games. |
| Crazy Arena | 2–8 | 40–50 m²Catalogue room-area reference | Real players interact together in a virtual 3D space. |
| Laser Shooting | 2–4 | 10–15 m²Catalogue room-area reference | Aim at sensor targets and score within the time limit. |
| Ninja Dojo | 2–4 | 20 m²Catalogue room-area reference | Combine physical skill tasks with digital controls and feedback. |
| Ball Shooting | 2 | 20 m²Catalogue room-area reference | Take football penalty and free-kick challenges into a digital stadium. |
| Battle of Champions | 2–4 | 15 m²Catalogue room-area reference | Navigate rotating obstacles and reach the finish light within the time limit. |
| Body Challenge | 2–4 | 10 m²Catalogue room-area reference | Find the route through an arm-hanging maze without falling. |
| Crazy Labyrinth | 2–4 | 10 m²Catalogue room-area reference | Tilt a shared platform to guide a red ball into the target hole. |
| Crazy Punch | 2–4 | Confirm rotating-target configurationRoom area · needs confirmation | Time your throws to put balls into a rotating target. |
| Crossing the Bridge | 2–4 | 10 m²Catalogue room-area reference | Cross a balance beam while avoiding the swaying disk. |
| Floating Bridge Challenge | 3 | 20–30 m²Catalogue room-area reference | Answer correctly to advance along a floating bridge. |
| Knock Out | 2–4 | 15 m²Catalogue room-area reference | Read the rhythm of retracting obstacles to reach the endpoint. |
| Restricted Zone | 2–4 | 10–15 m²Catalogue room-area reference | Traverse the challenge without touching the restricted ground. |
| Rope Arena | 2–4 | 20–30 m²Catalogue room-area reference | Traverse the red-rope route together without contact. |
| Wheels of Fortune | 4–6 | 20 m²Catalogue room-area reference | Choose the right quiz answer to remain on the platform. |
| Crazy Asylum | 6 | 30–40 m²Catalogue room-area reference | Climb, crawl and explore a padded maze. Find the exit before time runs out. |
| Cliff Escape | 8 | 20–30 m²Catalogue room-area reference | Answer correctly to stop the pushing pillars. Match your pose to the gaps and stay in the challenge. |
| Speed Abyss | 3 | 30–40 m²Catalogue room-area reference | Combine your team’s judgement with your own instincts. Choose the right answer to avoid the abyss outcome. |
Catalogue references guide the initial discussion; final selection depends on your site.
Build a balanced game mix.
Create the right combination for your space, audience and business goals.
Vary the skills
Include movement, memory and teamwork games.
Match your audience
Appeal to friends, families and teams.
Check the layout
Consider room area and circulation.
Plan the whole visit
Mix challenge rooms with shared spaces.
A mix of rooms. One connected visit.
See how challenge rooms and shared spaces can sit together in an illustrative venue concept.

Explore the full range.
30+ games. One modular experience.
Get a consistent summary of 30 catalogue-based game profiles and 27 supplied room concepts, or visit Resources for original catalogues and additional products.

Game selection FAQ.
A few practical answers before you build your game mix.
Talk through your project01How do I choose games for my available space?
Start with your usable area and the type of experience you want to create. We can help you find a suitable combination.
02Can I customise the game mix?
We tailor a modular mix to your space, audience and goals from the 30+ product range.
03Will I receive planning advice?
Our team can provide guidance on room requirements, layout and game selection based on your space and audience.
