Chamber / platform interior — restored catalogue photograph

Your space. Your CrazyCube.

The right game mix depends on your space, audience and venue type. From a compact installation to a larger destination, we can discuss a format around your project.

  • Five reference formats
  • Modular rooms
  • Tailored to your site

WHERE CRAZYCUBE FITS.

A modular experience for different operating environments.

Chamber / platform interior — restored catalogue photograph

STANDALONE VENUE

Plan a dedicated challenge destination. Consider the game mix, reception, circulation and shared spaces as one experience.

Projection-room interior — restored catalogue photograph

EXISTING FEC

Explore CrazyCube alongside your current attractions. Plan the available footprint and how visitors move between experiences.

Speed Runner / overhead view — restored catalogue photograph

SHOPPING CENTRE

Bring active entertainment into a retail setting. Consider the entrance, shared areas and intended audience together.

FIVE VENUE FORMATS.

Catalogue reference formats, tailored to your site and game mix.

FormatReference areaPlanning focus
50–60 m²A compact starting mix.
100–120 m²A broader challenge selection.
120–180 m²Varied room combinations.
320–350 m²A destination-scale experience.
2,000–3,000 m²A customised large-space plan.

Area is a starting point for discussion. It does not promise a fixed room count or final configuration.

A format, not a fixed plan

FIND THE RIGHT
STARTING POINT.

Use the reference formats to discuss the scale of your project. The selected games and layout are planned together.

venue
Illustrative room combinations.

MINI

50–60 m²

Plan the game selection and circulation carefully within a smaller footprint.

STANDARD

100–120 m²

Explore differentiated games and a clear journey through the space.

BOUTIQUE

120–180 m²

Discuss room variety, shared circulation and spaces between challenges.

FLAGSHIP

320–350 m²

Consider a broader game range and how the whole venue is organised.

SUPER

2,000–3,000 m²

Explore tailored zoning based on the site and operating concept.

INSIDE A MODULAR VENUE.

Think about the whole visit, from arrival to the next challenge.

venue
Illustrative layout — not a construction plan.

Reception & briefing

A clear place to arrive and understand the experience.

Challenge rooms

A tailored mix of games with different skills.

Shared circulation

Plan movement between rooms and attractions.

Social space

Consider time together before and after games.

SMALL FOOTPRINT.
BIGGER DESTINATION.

Different project scales bring different planning questions.

Projection-room interior — restored catalogue photograph

A COMPACT ADDITION

Focus on the available footprint, attraction mix and connection to the existing venue. Game choice and visitor circulation matter together.

Chamber / platform interior — restored catalogue photograph

A DEDICATED DESTINATION

Consider reception, multiple experiences and shared areas as one venue. A broader plan starts with the site, audience and project goals.

A useful project brief

START WITH
YOUR SITE.

You do not need every detail finalised. Share what you know so we can discuss a suitable direction.

Country & location

Tell us where your project will be based.

Available area

An approximate area is enough to begin.

Floor plan

Share the layout if a plan is available.

Ceiling height

Help us understand the space.

Venue type

New venue, existing FEC or shopping centre.

Target opening

Share your planned timeline, if known.

FROM SITE TO PROPOSAL.

A practical starting sequence for your project.

01

SHARE THE SITE

Tell us the country, available area, venue type and target opening. Add a floor plan if available.

02

EXPLORE THE GAME MIX

Discuss your audience and the different challenge types that could work in your space.

03

REVIEW THE LAYOUT

Consider rooms, circulation and shared areas together before defining the next steps.

Useful answers

Questions before you start.

Can CrazyCube fit within an existing FEC?

The game mix and layout can be discussed around the available space and current attractions.

Does each area have a fixed number of rooms?

The catalogue formats are starting points. Room combinations depend on the selected games and site.

Can the layout be customised?

Modular rooms and game selection are considered together for your space and audience.

What should I send first?

Share your country, available area, venue type, floor plan if available and planned timeline.

Room mix / Planning references

Combine skills.
Then plan the space.

A compact control room, open floor-cue game and group balance platform bring different tasks to the visit. Adding scheme areas does not establish venue fit: reception, circulation, services and access need their own layout.

Photon Arena complete room concept
20–40 m²Game + room

Photon Arena

Capture light zones, occupy targets and move with your team’s mission.

Two ways to organise play

Rooms or
open arena?

Choose the spatial approach before finalising the equipment mix. Open Arena describes a venue format; Crazy Arena is a separate game product.

Challenge rooms.

Different games occupy defined rooms or zones. Players move between challenges through shared circulation.

  • Review individual room dimensions and equipment clearance.
  • Plan briefing, entry, exit and movement between rooms.
  • Use the game mix to vary reaction, teamwork, movement and balance.
Plan a Room Mix

Open Arena format.

The 23-page catalogue describes an open play format: players move around the arena, use a team card or wristband and collect points across games.

  • Visible activity can suit high-traffic retail settings.
  • Consider shared waiting, social and food-and-beverage areas.
  • Confirm supported games, access flow and scoring configuration.
Discuss Open Play

Spatial approach: 23-page catalogue · p3. An Arena-format plan is configured around the site.

Beyond the area number

What changes
with the format?

Reference areas describe venue formats, not equipment footprints. Candidates below are discussion examples, not fixed packages or a guarantee that all games fit together.

Mini / 50–60 m²

One focused anchor.

Prioritise the main attraction and its entry/queue route. A compact format leaves less space for shared facilities.

Catalogue example
1–2 game rooms in the brochure. Final room count and layout must be confirmed.

Explore Crazy GridDiscuss Mini
Standard / 100–120 m²

A varied first mix.

Compare different challenge skills and reserve circulation before adding more equipment.

Catalogue example
2+ game rooms in the brochure. Final room count and layout must be confirmed.

Explore Memory MazeDiscuss Standard
Boutique / 120–180 m²

More experience variety.

Plan the change of pace between games, player groups and shared social space.

Catalogue example
4+ game rooms in the brochure. Final room count and layout must be confirmed.

Explore Photon ArenaDiscuss Boutique
Flagship / 320–350 m²

A destination journey.

Consider broader game choice, reception, staff flow and the whole visit across zones.

Catalogue example
15+ game rooms in the brochure; counting definition needs confirmation. Final room count and layout must be confirmed.

Explore Space CometDiscuss Flagship
Super / 2,000–3,000 m²

A custom masterplan.

Start with site zoning and operating concept. Game rooms, open activity and shared facilities need one coordinated plan.

Catalogue example
Custom equipment and games. Final room count and layout must be confirmed.

Explore Ninja DojoDiscuss Super

16-page catalogue · p4 / 23-page catalogue · p5. Room count, equipment count and game-content count are separate definitions.

LET’S FIND
YOUR FORMAT.

Share your available area and venue type. We can explore a suitable direction together.