

Step inside The game.
CrazyCube is Giant Island’s interactive entertainment brand, combining physical activity, interactive technology and teamwork in modular challenge rooms.
- Physical
- Social
- Digital
PHYSICAL.
SOCIAL.
DIGITAL.
Move your body.
Run, react, balance and discover games that turn physical movement into a challenge.
Play together.
Communicate, coordinate and solve challenges with friends, family and teammates.
Connect the experience.
Interactive game systems connect actions with scores, rankings and member records.
HOW THE EXPERIENCE WORKS.
One visit. Different challenges. A shared experience.

Team Up
Gather your friends, family or colleagues and get ready to play.

Choose a Challenge
Discover rooms that test different skills, from movement to memory.

Play Together
Move, think and cooperate as the challenge unfolds.

Check Your Score
Review your results, compare performances and find your next challenge.
SIX WAYS TO CHALLENGE YOURSELF.
Build a game mix with different skills and experiences.

REACTION
Read the changing cues. Move fast and respond.

MEMORY
Observe patterns and work together to remember.

BALANCE
Stay coordinated as the physical challenge changes.

TEAMWORK
Talk, coordinate and complete the task together.

MOVEMENT
Duck, run and use your body to meet the challenge.

PROBLEM-SOLVING
Read the instructions, think and find a way forward.

DIFFERENT ROOMS.
ONE CONNECTED VISIT.
A modular game mix gives visitors different ways to play within one venue. Challenge rooms and shared spaces are considered together, so the whole visit has a clear rhythm.
The combination is planned around your available space, intended audience and selected games.
ONE CONCEPT.
MANY SPACES.
From a dedicated destination to an addition within an existing venue, CrazyCube can be discussed around your site.
Standalone venue
Plan a dedicated destination with a tailored game mix.
Existing FEC
Explore challenge rooms alongside your current attractions.
Shopping centre
Consider an active entertainment experience in a retail setting.

FRIENDS. FAMILIES. TEAMS.
Active play brings different groups together.

Social outings
Shared challenges create a different way to spend time with friends.

Family experiences
Discover different skills and take on games together.

Team activities
Communication and cooperation become part of the experience.
Questions before you start.
What is CrazyCube?
Giant Island’s interactive entertainment brand: a series of physical challenge rooms combining movement, interactive technology and teamwork.
Do all games test the same skills?
Different games focus on reaction, memory, balance, movement and teamwork.
Can the game mix be customised?
Discuss the layout, audience and selected games with the project team.
How can players see results?
Connected game systems support score and ranking lookup as part of the experience.
Different rooms.
One connected visit.
These supplied concepts show different activity arrangements. A complete visit also needs briefing, shared circulation and social space.

CC / 19Photon Arena
Capture light zones, occupy targets and move with your team’s mission.
CC / 14Energy Quest
Find hidden buttons, collect mission points and unlock the exit together.
Rooms or
open arena?
Choose the spatial approach before finalising the equipment mix. Open Arena describes a venue format; Crazy Arena is a separate game product.
Challenge rooms.
Different games occupy defined rooms or zones. Players move between challenges through shared circulation.
- Review individual room dimensions and equipment clearance.
- Plan briefing, entry, exit and movement between rooms.
- Use the game mix to vary reaction, teamwork, movement and balance.
Open Arena format.
The 23-page catalogue describes an open play format: players move around the arena, use a team card or wristband and collect points across games.
- Visible activity can suit high-traffic retail settings.
- Consider shared waiting, social and food-and-beverage areas.
- Confirm supported games, access flow and scoring configuration.
Spatial approach: 23-page catalogue · p3. An Arena-format plan is configured around the site.
CREATE AN EXPERIENCE
FOR YOUR AUDIENCE.
Share your space, audience and goals. Let’s discuss the game mix that fits your project.
